Just start dk2.exe with the parameter -level (levelname)
EX: dk2.exe -level level10
You can view all levels in your "DK2DIRDATAEDITORMAPS" directory.
The Campaign levels are named form Level1 -> Level20
Temple Sacrifices
Sacrifice Result
2 Salamanders 1 Dark Mistress
2 Rogues 1 Salamander
2 Warlocks 1 Goblin
2 Bile Demons 1 Rogue
2 Black Knights 1 Vampire
1 Salamander + 1 Dark Elf 1 Dark Mistress
2 Skeletons 1 Dark Elf
2 Wizards 1 Bile Demon
1 Skeleton + 1 Troll 1 Bile Demon
2 Dark Elves 1 Troll
2 Vampires 1 Bile Demon
2 Dark Mistresses 1 Skeleton
2 Trolls 1 Warlock
3 Monks Mana Boost
1 Bile Demon + 1 Warlock + 1 Dark Elf Receive Imps
2 Dwarves + 1 Dark Mistress Make Safe
Codes
While playing the game, press CTRL+ALT+C, then type:
NOTE: Pressing CTRL+ALT+C will NOT generate a text box, it will simply make a noise. Type the codes below (with spaces where noted) and even though it will appear that it is not recognizing your codes (by still showing hotkey movement, etc), it does. Remember that cheats may not work with all versions of the game.
Code Result
show me the money Gives Money
now the rain has gone Show Map
feel the power Upgrade All Monster's Skill to 10
this is my church Get All Rooms
fit the best Get All Rooms and Traps
i believe its magic Get All Magic
do not fear the reaper Win Level
100,000 Gold
Enable cheat mode and type 'show me the money' to have 100,000 gold pieces added to your treasury.
100,000 Mana
Once cheat mode is enabled, type “ha ha thisaway ha ha thataway” to give yourself 100,000 mana.
Easter Eggs
Start the game up between midnight and 1AM and the Evil Voice gives you a special greeting.
Play until early in the morning and he''ll come out with some more special messages, at around 2AM and 4AM. There are a few other such goodies: try playing the game on specific holidays.
Invisible Imps
You can sometimes have an Invisible Imp, or II, by an error in the game. It's not dangerous or something but actually very handy. An II can claim land, dig (I'm not sure if they dig Gold) and reinforce walls, like normal Imps, but they're never fleeing and never die, and also can claim land underneath traps, like Sentry Traps or Lightning Traps, so that the trap will be destroyed. If you're lucky, it also claims paths with doors, if the door is open by a creature standing nearby, for example. II's can only be seen by footsteps when coming out of the water. How to get II's: have a bunch of Imps who are trying to claim land but are fleeing because there are, for example, Sentry Traps firing on them. Pick up all Imps when the traps fire another fireball. Some will get hit if you pick up them just before the fireball reaches them. That is the trick! If you timed good there will be 1 or more II claiming the land without being fired on! If you picked all Imps up, you have a chance of only 1 II, but if you pick up only the working and fleeing ones there will be more coming to claim. Pick them up when they are attacked and you can get more II's. If you have an II, NEVER let ANY of the Imps go from your hand, otherwise the II(s) will disappear. You can pick up and drop any other creatures exept the Imps, and saving is also possible. I'm not sure if the II is still there after loading. If all the land is claimed by the II, it will go find other work, so look where land can be claimed or digging can be done. You have he best chabce of an II in King Reginald's realm. But, when you're dropping the Imps, you have a chance that many of them die if you don't look for a minute. I don't know if this works with Dwarves.