Do not fall off the pillars on Level 3. Pick up the key that is located near the chamber of the headless knight. This key must be used on Level 4 to free Maria and open the path to the alternate Mission 5b. Note: The codes for Missions 6b and 7b follow this better ending path.
Level Passwords
A = Axe
W = Holy Water
H = Heart
F = Flame
2 - F, H, A, A, A, A, A, W, W
3 - W, F, F, A, A, F, F, W, W
4 - A, A, A , F, W, W, A, H, H
5a - F, H, W, W, A, F, A, H, H
5b - H, W, H, W, A, H, H, H, H
6a - H, A, H, W, F, H, W, F, H
6b - W, A, A, W, F, W, A, W, F
7a - H, A, H, F, F, H, W, W, F
7b - W, W, W, A, F, H, F, F, A
Fighting Tip
Duck when your character is hit while fighting any enemy to avoid being thrown back into a pit or other object. This will not work if a whip is being used, or when on a spinning gear (clock tower). This is very useful when fighting Dracula when he uses his huge double fire ball attacks.