Press [Tab] during game play, then type one of the following codes to activate the corresponding cheat function:
Effect Code
999 of all ammunition types allammo
External view behindview 1
Normal view behindview 0
Reset bad textures on walls or creatures flush
Fly mode fly
No clipping mode ghost
God mode god
Hide all monsters, weapons, and items hideactors
Show all monsters, weapons, and items showactors
Disable invisibility invisible0
Invisibility invisible1
Kill selected monsters killall
Kill all monsters killpawns
Level or server select open
Disable timer playersonly
Set game speed (1 is normal) slomo
Summon weapon, item, or monster1 summon
Suicide suicide
Walk mode; resets no clipping and flight modes walk
Activates currently selected item in inventory activateitem
Add more bots addbots
Cycle through 10 screen brightness settings brightness
Cancels in-progress "open" network connection command cancel
Play the specified CD track cdtrack
Change current HUD mode changehud
Tests game crash by appError debug crash
Tests memory allocation until it fills debug eatmem
Tests game crash by a general protection fault debug gpf
Tests game crash by infinite recursion debug recurse
Display contents of the memory cache GCache dumpcache
Edits the properties of nearest actor belonging to that class during game play editactor
Window mode endfullscreen
Execute the console commands in the filename (Windows/System default directory) exec
Quit game exit
Play dead feigndeath
View current resolution setting getcurrentres
View valid resolutions for current window state getres
Move viewpoint to indicated x,y,z coordinates in the editor jumpto
Display what action indicated key is bound to keybinding
Load game from indicated position loadgame <0-9>
Save the game to indicated position savegame <0-9>
List memory usage mem
View Windows overall memory statistics. memstat
Do not switch to new weapon upon pick-up neverswitchonpickup 1
Switch to new weapon upon pick-up neverswitchonpickup 0
Moves to the next item in inventory. nextitem
Moves to the previous item in inventory. previtem
Cycle to next weapon nextweapon
Cycle to previous weapon prevweapon
Display list of all loaded classes obj classes
Collect and purge objects that are no longer in use obj garbage
Display object hashing statistics. obj hash
List all objects belonging to the class obj list
List all objects obj list
Show a list of objects which reference the indicated object obj refs
Toggles single player pause pause
Display the Advanced Controls menu preferences
Loads game quickload
Saves game quicksave
Copies current game status to clipboard report
Restarts the current level restartlevel
Set the rendering mode rmode <0-9>
Chat in Multi-player game say
Binds indicated key to value. set input
Sets Field of View to indicated value; reset on weapons change or pick-up setdesiredfov
Name changes setname
Sets resolution to indicated value setres
Save .BMP screenshot in Windows/System shot
Shows actors during gameplay. showactors
View Klingons Menu Display. showmenu
Slower game speed slomo
Lists network sockets in multi-player mode sockets
Level or server select start
View cache and number of items cached stat cache
Current frame rate stat fps
View Game stats stat game
View overall stats stat global
View Clip and Box info stat occlusion
Creates a member indicated class summon klingons
Switch to new level with coop-style weapon carrying between levels switchcooplevel
Switch to a new level. switchlevel
Switch to Dak Tagh switchweapon 1
Switch to Bat leth switchweapon 10
Switch to Disruptor Pistol switchweapon 2
Switch to Disruptor Rifle switchweapon 3
Switch to Assault Disruptor switchweapon 4
Switch to Ding Pah switchweapon 5
Switch to Grenade Launcher switchweapon 6
Switch to Rocket Launcher switchweapon 7
Switch to Sith Har Blaster switchweapon 8
Switch to Disruptor Cannon switchweapon 9
Throw current weapon throwweapon
Toggle any of a number of boolean values (bNoMosters, bCoopWeaponMode, bHumansOnly, etc.) toggle b
Toggle full and windowed screens togglefullscreen
Sets your view to the number of classname in the level viewclass
Moves view downwards viewdown
Moves view upwards viewup